jMonkeyEngine is an open source game engine written purely in Java.
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Developer
Rickard Edén
Platforms
MS Windows
OS X
Linux
Release date

SDK
0.4.4
License
New BSD license

Description


Features

Shaders : support for GLSL, shader libraries and permutations
Lighting : per-pixel, multi-pass, Phong lighting, tangent shading, reflections
Physics : JBullet binding, ragdolls, mesh-accurate collision shapes
Special effects :
  • particles : smoke, fire, explosions, etc.
  • post processing : reflective water, shadow mapping, HDR, SSAO, light Scattering, cartoon, fog, bloom, DoF
Asset system : asset importing, multi-threaded HTTP asset loading, sharable AssetPacks
  • supported formats : Ogre Mesh XML, Ogre DotScene, Wavefront OBJ, MTL
Texturing : multi-texturing through shaders, splat textures
Terrain : geomipmapped hightmap terrain, skybox/skydome, "endless" terrain grid, automatic LOD
GUI : orthogonal (billboard) node, text field, button, checkbox, listbox, drop-down, slider, scrollbar, themes
Networking : SpiderMonkey package
Miscellaneous : application states and controls, cinematics and motion paths, camera system
Input handling : mouse, keyboard, joystick, touch

Development

http://hub.jmonkeyengine.org/forum/topic/oculus-rift-support/page/31/#post-298503

Media



In the media


Relevant forum threads

Oculus Rift Support at the jMonkeyEngine forum
JMonkey at the Oculus Developer Forums
http://www.reddit.com/r/oculus/comments/2kkdiq/jmonkeyengine_rift_043_sdk_support_includes/
http://www.reddit.com/r/oculus/comments/2p39kb/jmonkeyengine_updated_to_sdk_044_4089_updated/
https://www.reddit.com/r/oculus/comments/3gm0m4/jmonkeyvr_major_update_better_latency_mouse/
https://www.reddit.com/r/oculus/comments/3gm0m4/jmonkeyvr_major_update_better_latency_mouse/

External links

Official website
jMonkey Engine at Wikipedia
Oculus Rift support for jMonkeyEngine
https://github.com/phr00t/jmonkeyengine-virtual-reality
Demo