Virtual reality

Why Virtual Reality Isn't (Just) the Next Big Platform by Michael Abrash & Dov Katz (Oculus VR) - May 2, 2014
Twenty Years after Doom: John Carmack on the Future of Engineering Virtual Worlds by John Carmack (Oculus VR) - July 31, 2014
Put On Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality by Douglas Lanman (NVIDIA Research), Henry Fuchs (UNC Chapel Hill), Mark Mine (Walt Disney Imagineering), Ian McDowall (Fakespace Labs) and Michael Abrash (Oculus VR) - August 2014

Development

Developing Virtual Reality Games and Experiences transcript by Tom Forsyth (Oculus VR) - March 20, 2014
Developing Virtual Reality Experiences with the Oculus Rift by Tom Forsyth (Oculus VR) - August 12, 2014
Rebooting Game Design for Virtual Reality by Jed Ashforth (Sony) - August 12, 2014

Oculus Rift

Working with the Latest Oculus Rift Hardware and Software transcript by Michael Antonov & Nate Mitchell (Oculus VR) - March 19, 2014

Unity

Unite 2014 - Getting the Most Out of the Oculus Rift by Volga Aksoy and David Borel (Oculus VR) - September 1, 2014

Unreal Engine

Lessons from Integrating the Oculus Rift into Unreal Engine 4 by Nick Whiting & Nick Donaldson - September 2014

Simulator Sickness


Designing to Minimize Simulation Sickness in VR by Ben Lewis-Evan (PhD - Player Research) - GDC Europe 2014

2010

Sensor Fusion on Android Devices: A Revolution in Motion Processing by David Sachs (InvenSense) - August 8, 2010

2012

QuakeCon 2012 Panel - Virtual Insanity by John Carmack (id Software), Michael Abrash (Valve) and Palmer Luckey (Oculus VR) - August 5, 2012

2013


2014


Oculus Connect (September 19-20, 2014)

https://www.oculus.com/en-us/blog/oculus-connect-videos-and-presentations-online/
Oculus Connect 2014 - The Human Visual System and the Rift by Richard Yao (Oculus VR) - September 19, 2014
Oculus Connect Keynote: Michael Abrash by Michael Abrash - September 20, 2014
Oculus Connect 2014 - Third keynote by John Carmack (Oculus VR) - September 20, 2014


2015


Stanford (January 2015)

Software Engineering and VR - The Devil in the Details by Tom Forsyth (Oculus) - January 27, 2015

GDC (March 2-6, 2015)

Advanced VR Rendering (slides) by Alex Vlachos (Valve) - March 2015

Slush Play (April 28-29, 2015)

The one rule for working in VR in 2015 by Chet Faliszek (Valve) - May 22, 2015

GDC Europe (August 3-4, 2015)

GDC YouTube channel
nteraction Design in VR: The Rules Have Changed (Again) by Yasser Malaika (Valve) - September 10, 2015
Designing to Minimize Simulation Sickness in VR Games (slides) by Ben Lewis-Evans (Player Research)
Forget About VR - Designing for Believability by John Foster (Sony)

Casual Connect USA 2015 (August 11-13 2015)

http://usa.casualconnect.org/
How to Make a VR Game Not a Game Using VR (slides) by Vincent Martel (Frima Studio) - September 14, 2015

CppCon 2015 (September 20-25, 2015)

C++ for cross-platform VR (presentation materials) by Nicolas Lazareff (OTOY) - October 10, 2015

Unite 2015 (September 21-23, 2015)

https://www.youtube.com/user/Unity3D/videos
Optimizing for Consumer VR (slides) (thread) by David Borel (Oculus VR) - October 21, 2015
The Holodeck is here - Designing for Room-Scale VR (thread) by Alex Schwartz & Devin Reimer (Owlchemy Labs) - October 22, 2015

Oculus Connect (September 23-25, 2015)

https://www.oculus.com/en-us/connect/