Game engines


Unity

Titans of Space has been ported to Samsung GearVR by DrashVR - September 3, 2014
Challenges of porting to Gear VR by Sergio Hidalgo - September 3, 2014
Launching on Gear VR by E McNeill - September 3, 2014
Optimizing Darknet reddit thread by E McNeill - October 20, 2014
Temporal Anti-Aliasing
Unite Europe 2016 - Getting More From Rift, Touch, and Gear VR
Developer Perspectives: Lessons from E McNeill by E McNeill - January 11, 2017

Unreal Engine 4

Optimizing Frame Rate in Unreal Engine for the Oculus Rift reddit thread by John (Jack) Pritz - September 29, 2014
The Vanishing of Milliseconds - Optimizing the UE4 renderer for Ethan Carter VR by Leszek Godlewski (Flying Wild Hog Kraków) - July 13, 2016

CryEngine 3

http://fr.slideshare.net/TiagoAlexSousa/secrets-of-cryengine-3-graphics-technology
http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation

Stereoscopic rendering

http://www.4gamer.net/games/032/G003263/20110810012/
http://e-collection.library.ethz.ch/eserv/eth:2941/eth-2941-01.pdf
High performance stereo rendering for VR by Timothy Wilson (2015)

View-independent effects

Implementing Stereoscopic 3D in Your Applications (2010)
The In and Out: Making Games Play Right with Stereoscopic 3D Technologies (2009)
3D Vision Technology Develop, Design, Play in 3D Stereo (2009)
PlayStation®3 Making Stereoscopic 3D Games
http://unity3d.com/unity/beta/unity5.1.0b3

Instanced rendering

https://books.google.fr/books?id=QbSf3XwfM7EC&pg=PA161&lpg=PA161
https://www.reddit.com/r/oculus/comments/2qhiyd/fast_stereo_rendering_for_vr/
https://www.reddit.com/r/oculus/comments/3ts7gx/ue4_vr_renderer_will_draw_the_scene_once_and/
https://www.reddit.com/r/oculus/comments/3nvlk5/unreal_engine_update_roadmap_with_progress_on_vr/
https://forums.oculus.com/viewtopic.php?f=37&t=27580
https://www.reddit.com/r/oculus/comments/3tx6n6/instanced_stereo_renderingstyle_optimisation/
https://www.reddit.com/r/oculus/comments/3useyo/singlepass_vr_rendering_with_jmonkeyvr_huge/
http://hub.jmonkeyengine.org/t/vr-rendering-in-one-pass-with-instancing/34461/17
https://www.youtube.com/watch?v=uTUwKC7GXjo
https://www.reddit.com/r/oculus/comments/3ys93t/standard_stereo_rendering_vs_instanced_stereo/
https://www.unrealengine.com/blog/unreal-engine-4-11-released : about a 14% improvement on CPU time, and about a 7% improvement on the GPU
https://blogs.unity3d.com/2017/11/21/how-to-maximize-ar-and-vr-performance-with-advanced-stereo-rendering/

Hidden and Visible Mesh optimization

https://www.unrealengine.com/blog/unreal-engine-4-10-released

Depth perception

https://forums.oculus.com/viewtopic.php?f=33&t=4155
http://frederic.lopez.free.fr/3d/Depth%20perception.png

Reprojection

Fast Gather-based Construction of Stereoscopic Images Using Reprojection by Marries van de Hoef (Utrecht University) - 2011 < 1 ms
Bringing Stereo to Consoles by Nicolas Schulz (Crytek) - 2010
Optimization for Making Stereoscopic 3D Games on PlayStation PS3 - 2011
http://fr.slideshare.net/TiagoAlexSousa/secrets-of-cryengine-3-graphics-technology 1ms on consoles
Vorpx Z-Buffer 3D : http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d/
TriDef Power3D : https://www.tridef.com/forum/viewtopic.php?f=2&t=2607
http://www.gamesindustry.biz/articles/digitalfoundry-low-cost-3d-tech-focus

Stencil rejection


Multi Resolution Shading


Temporal AA



Forums

https://forums.oculus.com/viewtopic.php?f=33&t=4155
https://forums.oculus.com/viewtopic.php?t=7109
http://www.mtbs3d.com/phpBB/viewtopic.php?f=2&t=12664
https://www.reddit.com/r/oculus/comments/2ylwfo/fast_stereo_rendering_for_vr/
https://www.reddit.com/r/oculus/comments/3tr5q7/bring_back_removable_battery_samsung/