external image oculus-vr-logo.png
external image oculusvr_headquarters.jpg
Type
 Subsidiary ? of Facebook
Founded
June 1, 2012 ?
Founder(s)
Palmer Luckey
Headquarters
Irvine, California, U.S.
Products
Oculus Rift (development kit)
Oculus Rift (development kit 2)
Oculus Latency Tester
Employees

Website
http://www.oculusvr.com/

History


MTBS3D

Kickstarter -

Product Crowdfunding funding for $2.4M by Kickstarter - August 1, 2012 to- September 1, 2012 (30 days)
https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

Oculus Rift development kit - March 31, 2012

Series A funding for $16M by Spark Capital and Matrix Partners - June 17, 2013
http://techcrunch.com/2013/06/17/oculus-vr-raises-16m-to-build-their-crazy-virtual-reality-gaming-goggles/

John Carmack as CTO - August 1, 2013

Series B funding for $75M by Andreessen Horowitz, with participation from Spark Capital, Matrix Partners and Formation|8 - December 12, 2013
http://techcrunch.com/2013/12/12/oculus-vr-raises-75-million-to-help-bring-virtual-reality-goggles-to-the-masses/

Facebook acquisition for $2B - March 25, 2014

Oculus Rift development kit 2 - July 2014

Oculus Rift consumer version - TBA

May 30, 2014 : Samsung is working with Oculus on a media-focused VR headset : http://www.engadget.com/2014/05/30/samsung-oculus-partnership/

Acquisitions


June 24, 2014 : Oculus Agrees to Acquire Carbon Design Team
http://www.oculusvr.com/blog/oculus-agrees-to-acquire-carbon-design-team/

July 7, 2014 : Announcing Oculus Connect, RakNet Open Source, and E3 2014 Awards
https://www.oculus.com/blog/announcing-oculus-connect-raknet-open-source-and-e3-2014-awards/

December 11 2014 : Nimble VR, 13th Lab, and Chris Bregler join Oculus
https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1081331

May 26, 2015 : Announcing the Acquisition of Surreal Vision
https://www.oculus.com/blog/announcing-the-acquisition-of-surreal-vision/

July 16, 2015 : Pebbles Interfaces joins Oculus
https://www.oculus.com/en-us/blog/pebbles-interfaces-joins-oculus/

December 28, 2016 : Oculus acquires eye-tracking startup The Eye Tribe
https://techcrunch.com/2016/12/28/the-eye-tribe-oculus/

Controversies


Doom 3

http://www.roadtovr.com/doom-3-oculus-rift-not-ready-for-launch-dev-kit-shipping/
http://www.roadtovr.com/news-bits-zenimax-files-suit-oculus-vr-claims-tech-crucial-rifts-success/

Zenimax

http://www.roadtovr.com/news-bits-zenimax-files-suit-oculus-vr-claims-tech-crucial-rifts-success/

Facebook acquisition


Notable employees

Tom Forsyth (May 22, 2013) (ex Valve) : https://www.oculus.com/blog/meet-tom-forsyth-and-steve-lavalle-science-blog-nates-talk-at-gdc-and-unity-trial-extensions/
John Carmack (August 7, 2013) : http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/
Atman Binstock (March 11, 2014) (ex Valve) : https://www.oculus.com/blog/welcome-atman-binstock-chief-architect/
Michael Abrash (March 28, 2014) (ex Valve) : http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/
Aaron Nicholls (April 2, 2014) (ex Valve) : https://www.oculus.com/blog/jason-holtman-new-hires-luckys-tale-and-e3/
Cass Everitt (May 30, 2014) (ex Nvidia) : https://twitter.com/casseveritt/status/472377105389350913
Brian Hook (May 21, 2014) (ex RAD, id software and architect of 3Dfx Glide) : https://twitter.com/HookTM/status/472504659585007617
Jan Paul van Waveren (Mr Elusive) (ex id Software)
Jonathan Wright (February 2014) (ex id Software)
Jim Dosé (ex Valve and id Software)

Software

Games


Applications


Demos



Projects

Games


Applications



Hardware


Media


Facebook controversy

http://www.reddit.com/r/oculus/comments/21dvlz/palmer_i_will_continue_to_support_oculus_but/cgc3lcz
You will not need a Facebook account to use or develop for the Rift.
If someone wants to sell a game with built-in ads, they will have to deal with the natural consequences.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc0ig6
This deal specifically lets us greatly lower the price of the Rift.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc0eoq
We defined the milestones. They are exactly in line with our prior plans.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc026n
We can make custom hardware, not rely on the scraps of the mobile phone industry.
We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.
We can make huge investments in content. More news soon.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgbz2vw
I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift.

In the media


Relevant forum threads


References


External links

Official website
Oculus VR Answers
Patents
Unofficial subreddit