Skip to main content
Get your Wikispaces Classroom now:
the easiest way to manage your class.
Pages and Files
- a Wiki about VR
▪ Headsets :
Samsung Gear VR
▪ Devkits :
▪ Future :
Samsung Gear VR
Theory & practice
Table of Contents
Arthur C. Clarke
How Oculus VR resuscitated virtual reality for games (interview part 1)
at VentureBeat - July 30, 2013
How Oculus VR faced tragedy amid virtual reality’s great moment (interview part two)
at VentureBeat - July 31, 2013
Palmer Luckey on the Present and Future of VR
at VRFocus - May 28, 2014
Meet the Makers: Palmer Luckey of Oculus VR
at Popular Mechanics - July 7, 2014
The Future of Oculus Rift According to the Man Who Invented It
at Kotaku - August 15, 2014
Oculus founder Palmer Luckey: ‘The Rift never would’ve happened had I not been home-schooled.’
The Washington Post - October 17, 2014
'The killer Oculus Rift app could come from anyone': The VR firm on making games with the DK2
at Develop - July 30, 2014
Q&A: Oculus' software guru sheds light on the new SDK driving DK2
at Gamasutra - August 1, 2014
John Carmack Answers
at Slashdot - October 15, 1999
"Making Snow Crash into a reality feels like a sort of moral imperative to a lot of programmers"
John Carmack Interview: GPU Race, Intel Graphics, Ray Tracing, Voxels and more!
at PC Perspective - August 12, 2011
“I think [the reason why] we haven’t gotten enough vibe from 3D displays and head tracking 3D displays is that you are still looking at a window into the world. The next big step has to be from something that attaches and moves with you.”
John Carmack on Virtual Reality - Uncut
at EuroGamer - July 12, 2012
Q&A: Carmack reveals the challenges of mobile VR game development
at Gamasutra - September 4, 2014
The Virtual Reality of John Carmack
at D Magazine - August 28, 2015
Movies of the Future
at NYTimes.com - June 22, 2013
“We’re never going to be totally immersive as long as we’re looking at a square, whether it’s a movie screen or whether it’s a computer screen. We’ve got to get rid of that and put the player inside the experience, where no matter where you look you’re surrounded by a three-dimensional experience. That’s the future.”
James Cameron Imagines Future Movies Where Viewers Participate in Narrative
at WSJD Live conference - October 29, 2014
"the three coming “Avatar” movies will be influenced by virtual reality, but he doesn’t expect them to be viewed on virtual-reality headsets."
"he directs his cast using virtual-reality headsets and is involving designers of computer-generated special effects more closely in the scriptwriting process than he has in the past."
"Mr. Cameron predicted that virtual-reality headsets like Oculus Rift could eventually change the way audiences view films. By giving viewers the ability to participate in an unfolding narrative by looking around, movies could one day blend elements of video games."
“At what point are we going to say cinema is cinema, games are games, is there a new narrative art form that involves aspects of both?”
"Mr. Cameron compared the current era of emerging possibilities in movie-making to the early 20th century, when the first filmmakers were experimenting and setting the rules that would be followed by directors for decades."
James Cameron Talks 'Avatar' Sequels Budget and Underwhelming Virtual Reality
at The Hollywood Reporter - October 29, 2014
"There seems to be a lot of excitement around something that, to me, is a yawn, frankly. The question that always occurred to me is, when is it going to be mature, when is it going to be accepted by the public at large, when are people going to start authoring in VR and what will that be? What will the level of interactivity with the user be other than just ‘I can stand and look around.’ If you want to move through a virtual reality it’s called a video game, it’s been around forever. Oculus Rift is fine, it’s got a good display and that sort of thing,"
Peter Jackson on the End of His Middle Earth Odyssey
at Variety - December 16, 2014
"He’s also toying with virtual reality, and studying entertainment opportunities in the emerging technology that has primarily been used to help e-tailers provide 3D ad-friendly versions of cars and couches to consumers."
"“We’re right on the cusp of a major upheaval of the entertainment world once that technology really kicks in,” he says. Jackson will devote a year or two on the project, but he’s not sure if the best fit will be for films or videogames."
Werner Herzog Talks Virtual Reality
at The New Yorker - January 12, 2016
"I am convinced that this is not going to be an extension of cinema or 3-D cinema or video games. It is something new, different, and not experienced yet."
Arthur C. Clarke
"Virtual Reality won't merely replace TV. It will eat it alive." at PATA conference - 1992
Blinn’s Law and the paradox of efficiency
“As technology advances, the rendering time remains constant.”
help on how to format text
Turn off "Getting Started"