external image HTC-Valve-Vive.jpg
Developer
HTC with Valve
Platform
PC ?
Display
Dual panels at 90 Hz
Resolution
1080x1200 per eye
Optics

IPD adjustment
Yes. range?
Controllers
2 Steam VR Controllers
Tracking
2 Lighthouse base stations
9 DoF
Gyroscope, accelerometer
Steam VR base stations
Laser position sensor
Markerless inside-out tracking ? [1] [2] [3]
Tracking precision
0.1°
Tracking range
4.5 x 4.5 meters
3.66 x 2.74 meters (devkit)
FOV
110° [4] [5]
Weight

Release date
ETA Spring 2015 (developer edition)
ETA End of 2015 (consumer version) [6]
 Price
 $799

See also : Software for the HTC Vive.

Development


Features


Simulator sickness

https://twitter.com/vk2zay/status/571207782797582336
Locomotion in a seated VR experience still causes VO-conflict.

Hardware


Lighthouse

http://vrfocus.com/archives/12398/valve-announce-free-vr-input-system-lighthouse/

Nidec FDB brushless motors :
http://www.nidec.com/en-Global/product/news/2016/news0108-01/
https://www.reddit.com/r/oculus/comments/40ky6p/lighthouse_will_use_nidec_fdb_motors_currently/

A three-dimensional positioning system using laser beams and its application to the undulation measurement of a golf course green (1994)

http://www.iaarc.org/publications/fulltext/A_three-dimensional_positioning_system_using_laser_beams_and_its_application_to_the_undulation_me.PDF

Nikon iGPS (2010 ?)

wide range (4.5 m for Lighthouse, 2-40 m for iGPS)
submillimer precision (0.08 mm for the iGPS)
http://www.nikonmetrology.com/en_EU/Products/Applications-Grand-Volume/iGPS/iGPS/(key_features)
https://www.gik.kit.edu/downloads/iGPS_FIG2010_Depenthal.pdf
http://spie.org/newsroom/technical-articles-archive/1110-kelley-igps
http://i.imgur.com/8uZ0kdE.png

Documentation

SteamVR Developer Edition Setup Pamphlet

Software

Valve SteamVR

Games

Cloudhead Games
Dovetail Games
Fireproof Games

external image B_Ba-NkW8AE9ihq.jpg

Media







In the media


http://vrfocus.com/archives/12134/htc-working-vr-hmd-rumour-suggests/

Pre-announce

http://www.wantchinatimes.com/news-subclass-cnt.aspx
http://arstechnica.com/gaming/2015/03/htc-exec-expect-a-slightly-higher-price-point-for-valves-vive-vr/

MBW 2015

http://www.androidcentral.com/htc-and-valve-team-vive-virtual-reality-system
http://vrfocus.com/archives/12145/htc-teams-valve-announces-htc-vive-vr-hmd/
http://vrfocus.com/archives/12172/steam-vr-uses-base-stations-track-physical-location/
http://live.theverge.com/htc-one-m9-live-blog-mwc-2015/
http://www.roadtovr.com/htc-vive-tech-specs-revealed-dual-1200x1080-panels-90hz-plus-laser-position-sensor/
http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset

GDC 2015

http://kotaku.com/valves-vr-is-seriously-impressive-its-also-got-some-is-1689916512

Devkit release

http://www.roadtovr.com/yes-you-can-juggle-in-vr-with-the-htc-vive/
http://www.roadtovr.com/closeup-the-htc-vive-developer-edition-headset-for-steamvr/

MWC 2016

http://uploadvr.com/htc-vive-is-799/

Reviews

http://uploadvr.com/developers-hands-on-with-the-vive-reveals-new-details-and-demos/

Relevant forum threads


Pre-announce

http://www.reddit.com/r/oculus/comments/2xe9dx/htc_set_to_release_their_hmd_q1_2015/ http://www.reddit.com/r/SteamVR/comments/2xd35i/valve_to_partner_with_htc_on_the_steam_vr_headset/

MBW 2015

http://www.reddit.com/r/oculus/comments/2xkjow/game_changer_and_now_the_competition_begins/
http://www.reddit.com/r/oculus/comments/2xksne/htc_vive_at_1080p_wont_that_be_outdated_by_end_of/
http://www.reddit.com/r/oculus/comments/2xkt9y/anyone_else_thinking_cv1_specs_will_destroy_htc/
http://www.reddit.com/r/oculus/comments/2xkoeq/steam_vr_uses_base_stations_to_track_physical/
http://www.reddit.com/r/oculus/comments/2xkq92/is_the_htc_revive_the_magic_in_the_box_cloudhead/
http://www.reddit.com/r/oculus/comments/2xkiv5/htc_re_vive_use_of_oled_or_lcd_panels/
http://www.reddit.com/r/oculus/comments/2xke5e/htc_livestream_talking_about_vr/
http://www.reddit.com/r/oculus/comments/2xkf2r/valvehtc_hmd_coming_this_year/
http://www.reddit.com/r/oculus/comments/2xkg4b/introducing_htc_re_vive/
http://www.reddit.com/r/oculus/comments/2xkeoj/htc_to_release_vive_vr_headset_with_valve/
http://www.reddit.com/r/oculus/comments/2xkcm8/apparently_this_is_steamvr_by_htc_posted_by_user/
http://www.reddit.com/r/oculus/comments/2xnr5j/htc_vive_seems_to_be_using_a_diffractive_lens/
http://www.reddit.com/r/oculus/comments/2yq31q/valves_lighthouse_inspiration_explains_very/
http://www.reddit.com/r/oculus/comments/2yp10s/valve_opts_out_of_time_warp/

Tracking

http://www.reddit.com/r/oculus/comments/2y03z0/hlvr_mod_developer_explains_why_valves_lighthouse/

Controllers

http://www.reddit.com/r/oculus/comments/35z00s/yes_you_can_juggle_in_vr_with_the_htc_vive/

Devkit release

http://www.reddit.com/r/oculus/comments/38oxck/vive_developer_kits_are_shipping/
http://www.reddit.com/r/oculus/comments/38q9mw/valvehtc_dev_kit_unboxing/
http://www.reddit.com/r/oculus/comments/38rh7o/vive_ipd_adjustment_on_the_hmd_confirmed/

MWC 2016

https://www.reddit.com/r/oculus/comments/46vc3o/htc_announces_the_vive_will_cost_799_will_ship/

References

  1. ^ No, it is markerless inside out positional tracking. It uses base stations to project invisible markers around the room
  2. ^ kinda like a lighthouse.
  3. ^ no lasers on the headset, the tracking system is quite unlike anything else out there
  4. ^ Advanced VR Rendering
  5. ^ Its 110 degrees fov.
  6. ^ Our hardware development, for the consumer versions of both the HMD and wireless controllers, remain on schedule for the end of 2015.

External links

Official website
Vive subreddit
`HTC Vive at Wikipedia