Crashland is a VR experience based around two main ideas: full body awareness and dynamic animation.
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Developer
Llŷr ap Cenydd
Engine
Unity
Platforms
MS Windows
Peripherals
Razer Hydra
Release date
August 7, 2013
Version
0.3
Genre
First person shooter Spiders
Mode
Single-player

Gameplay


Goal

You've crash landed on a hostile alien planet. Help is coming, but you must have been heard for miles around. They are already on their way.

Controls

Using two Razer Hydras, Crashland aims to provide full body awareness. As the player moves their hands around, so does the avatar. You can fire from the hip, aim down the sights, point weapons independently, glance over your shoulder, even show off with your own unique combat style and moves.

Development

The aliens in Crashland are driven by a dynamic animation system based on the author's previous work [1]. While they run around using traditional kinematic animations, every injury and death is achieved by activating an intelligent ragdoll that sends all kinds of interesting pulses down the creature's joints and virtual muscles.

Media



In the media

Crashland is an Atomspheric FPS Oculus Rift Demo with Razer Hydra Support at Road To VR - July 10, 2013
Must Play: Crashland Oculus Rift Demo is the Most Fun (and Fear) I’ve Had in VR Yet at Road To VR - August 17, 2013
The Next Version of Crashland Looks Amazing at Road To VR - March 5, 2014

Relevant forum threads

Crashland - full body awareness at the Oculus Developer Forums
Crashland - welcoming party at Reddit

References

  1. ^ Realtime Procedurally Animated Spiders

External links

Official website
Download Windows version