The Avegant Glyph is a HMD using a virtual retinal display.
external image BbztVq2IYAE08dB.jpg
Developer
Avegant
Display
Low-power 3-color LED
with micromirror array (DLP)
Color sequential [1]
Resolution
1280x800 per eye [2]
Contrast
700:1 - 1000:1 [3]
Fill factor
90% [4]
Refresh rate
60 Hz [5] / 120 Hz [6]
Optics

IPD adjustment
Yes ?
Diopter adjustment
Yes ?
Tracking
Yes (mouse/gamepad emulation)
FOV
45°D [7]
Weight

Release date
ETA Autumn/Fall 2015 [8]
ETA December 2014 (Beta)
Crowdfunding January 22, 2014
 Price
 $499 (preorder)
$599 (retail)

Development


Hardware

the term infinite focus has taken on a different use in the way that it is employed by other near-eye display makers. Most people claim to have infinite focus if the projection lens system has an effective focal length equal to the distance from the imaging source. This results in the first order light reaching your eye as parallel rays, but all of the off-axis light still enters the lens system and reaches your eye. A good way to see this is to hold a magnifying lens up to a cell phone screen. You can get it to be at "infinite focus", but it won't feel the same as looking at a movie theater screen. In our system we eliminate this second order effect which is not traditionally experienced distance viewing.
http://www.reddit.com/r/oculus/comments/1r5cw5/vrd_virtual_retina_display_glasses_designed_to/cdkrmlz

Software


Development

http://www.avegant.com/avegant-introduces-glyph-head-mounted-virtual-retinal-display-technology/

Media



In the media

http://eclecti.cc/hardware/blinded-by-the-light-diy-retinal-projection
http://www.engadget.com/2013/10/09/avegant-retinal-hmd/
http://news.cnet.com/8301-1023_3-57605192-93/avegant-teases-retinal-projection-wearable-display/
http://www.roadtovr.com/avegant-head-mounted-display-uses-virtual-retinal-display-realistic-imagery/
http://www.digitaltrends.com/cool-tech/avegants-new-virtual-retinal-display-is-like-oculus-rift-on-steroids/

http://www.slashgear.com/avegant-glyph-high-res-wearable-display-with-headphones-pans-for-crowdfunding-18309222/
http://www.theverge.com/2013/12/18/5222372/avegant-glyph-the-mainstream-virtual-reality-headset
http://www.engadget.com/2013/12/18/avegant-glyph/
http://www.roadtovr.com/avegant-glyph-hmd-virtual-retinal-display-kickstarter/
http://3dvision-blog.com/9253-glyph-a-new-head-mounted-virtual-retinal-display-by-avegant/
http://www.roadtovr.com/ces-2014-new-avegant-glyph-infographics-emerge/

Reviews

http://reviews.cnet.com/wearable-tech/avegant-virtual-retinal-display/4505-34900_7-35828603.html
http://www.tested.com/tech/459020-hands-avegants-virtual-retinal-display-prototype/
http://www.roadtovr.com/ces-2014-avegant-glyph-prototype-hands/
https://www.youtube.com/watch?v=0VEX-1iqgDg

Interviews

Hands-on with Avegant’s Impressive Virtual Retinal HMD and Interview with CEO at Road To VR - November 12, 2013

2015

http://www.theverge.com/2015/1/4/7491191/vr-company-avegant-shows-off-headphone-inspired-glyph-headset-ces-2015
http://www.roadtovr.com/ces-2015-avegant-glyph-new-design-nearing-consumer-level-fit-finish/
http://www.roadtovr.com/ces-2105-avegants-allan-evans-glyphs-new-design-launch-future/

Relevant forum threads

https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=4612
http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18731
http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=18733
http://www.reddit.com/r/oculus/comments/2rc32m/avegants_vr_goggles_look_like_headphones_and_are/

References

  1. ^ some color effects due to our use of field sequential color when whipping your head around at high speeds inside a game like Call of Duty: Ghosts.
  2. ^ our current resolution is 1200x800 in each eye
  3. ^ The contrast ratio (which I tend to prefer as a measure) is somewhere between 700:1 and 1000:1 depending on the prototype you measure.
  4. ^ Our display has an extremely high fill factor ~90% which prevents screen door effects
  5. ^ it often runs at 60 fps with very smooth headtracking response
  6. ^ It also currently can run at up to 120 frames per second for each eye with only 1.x frames of lag from the source to the display
  7. ^ 45° diagonal field of view
  8. ^ http://www.roadtovr.com/ces-2105-avegants-allan-evans-glyphs-new-design-launch-future/<ref>
    ETA Autumn 2015 <ref>The Avegant Glyph hides VR goggles in headphones, is launching later this year

External links

Official website
Kickstarter project (successful)