Tutorials


Fulldome

Fulldome 3D for Everyone : http://3droundabout.com/2013/01/9160/fulldome-3d-for-everyone.html
Stereoscopic 3D Fulldome Production Article : http://www.andrewhazelden.com/blog/2012/12/stereoscopic-3d-fulldome-production-article/
Stereoscopic domemaster images : http://fulldome.ning.com/forum/topics/stereoscopic-domemaster-images
Domemaster3D Stereoscopic Shader for Autodesk Maya and 3DS Max : http://www.andrewhazelden.com/blog/2012/04/domemaster3d-stereoscopic-shader-for-autodesk-maya/
Blender 2.65a – complete fulldome render support : http://www.dalaifelinto.com/?p=725
3D Fulldome – Teaser : http://www.dalaifelinto.com/?p=686
Real time is not enough (ou fulldome render com Blender) : http://www.dalaifelinto.com/?p=149
Domemaster Fusion Macros Released : https://forums.oculus.com/viewtopic.php?f=26&t=21967

Omnimax

Omnimax projection : http://wiki.povray.org/content/Reference:Camera#Omnimax_projection
Creating Raster Omnimax Images from Multiple Perspective Views : http://www.cs.cmu.edu/~ph/omni.ps.gz

Equirectangular

3ds Max : 360 panorama in 3ds Max tutorial
3ds max : 360° in 3Ds Max with VRay
3ds Max : Stereoscopic Workflow for Immersive Cinema
Cinema 4D : 3D Panorama- Tutorial 1 (Spherical Camera) 3D Panorama- Tutorial 2 (Box Camera)

Equirectangular stereoscopic

Blender : HOWTO: Blender prerendered equirectangular stereoscopic
Maxscript : Stereoscopic Panorama Maxscript
Rendering : Synthetic stereoscopic panoramic images
Maya : Creating an Oculus Rift Camera Node

Spherical stereoscopic

POV-RAY : Pre-rendered spherical stereoscopic panoramas

Relevant threads

https://forums.oculus.com/viewtopic.php?f=33&t=4613

High-Performance Software Rasterization on GPUs

https://en.wikipedia.org/wiki/Scanline_rendering
https://research.nvidia.com/publication/high-performance-software-rasterization-gpus
https://code.google.com/p/cudaraster/
https://mediatech.aalto.fi/~samuli/publications/laine2011hpg_paper.pdf
http://bps11.idav.ucdavis.edu/talks/08-gpuSoftwareRasterLaineAndPantaleoni-BPS2011.pdf
http://highperformancegraphics.net/previous/www_2011/media/Papers/HPG2011_Papers_Laine.pdf
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter42.html
https://research.nvidia.com/users/samuli-laine
http://cg.ivd.kit.edu/publications/p2012/3dr/gi2012.pdf

Occlusion

https://mediatech.aalto.fi/~ari/Projects/OSPS/
https://mediatech.aalto.fi/~samuli/publications/silvennoinen2013cgf_paper.pdf

Light fields


OTOY

Stereoscopic cubemaps :


Lightfield rendering :


http://render.otoy.com/newsblog/?p=547
https://en.wikipedia.org/wiki/OTOY
http://www.youtube.com/watch?v=9H0NMsp1lX0
http://architosh.com/2014/05/why-otoy-will-change-our-3d-world-a-conversation-with-jules-urbach/
http://twvideo01.ubm-us.net/o1/vault/gdc06/slides/S2327i1.doc
http://venturebeat.com/2014/11/28/otoy-takes-3d-graphics-and-virtual-reality-app-development-into-the-cloud/view-all/
http://uploadvr.com/still-life-with-light-field-explaining-otoys-light-field-tech/
https://www.reddit.com/r/oculus/comments/356u34/spherical_lightfield_capture_by_otoy/

Presenz (Nozon)

Presenz :

  • 360° 3D with parallax
  • Zone of view : 1 m deep and width x 0.5 m high
  • 25 FPS [1]
  • 2.5 GB/s uncompressed - 300 MB/s compressed
  • 15-20 MB/frame, 20-30 MB/second expected
  • no specular highlights (probably no correct transparency and reflections either)

http://nozon.com/
https://twitter.com/Nozon3DVFX
http://vimeo.com/116051376
http://vrfocus.com/archives/10608/nozons-presenz-allows-positional-tracking-cg-films/
http://www.reddit.com/r/oculus/comments/2rnv9j/presenz_vr_movies/
https://forums.oculus.com/viewtopic.php?f=33&t=19460
http://www.reddit.com/r/oculus/comments/2t2q31/nozon_debuts_interactive_parallax_for_prerendered/
http://www.uploadvr.com/nozon-debuts-interactive-parallax-for-360-degree-videos-with-presenz/
http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/

Super Cinema

http://www.roadtovr.com/dreamworks-reveals-video-360-degree-virtual-reality-super-cinema-format/

Light field synthesis

http://www.reddit.com/r/oculus/comments/2qjqr3/i_got_lightfield_synthesis_and_rendering_working/
https://www.youtube.com/watch?v=e18brgSS_F0
https://forums.oculus.com/viewtopic.php?f=29&t=18592
http://www.reddit.com/r/oculus/comments/2whira/frooxius_has_been_working_on_more_lightfield_stuff/
https://www.youtube.com/watch?v=AYkC8YeO9wU
http://www.reddit.com/r/blender/comments/2wh1n0/looking_around_scenes_raytraced_with_cycles_in/
https://graphics.stanford.edu/papers/light/
https://www.youtube.com/watch?v=dMcZpeGOBPI
https://www.youtube.com/watch?v=ek0GqmEPcyY
http://www.reddit.com/r/oculus/comments/2xvtkc/raytraced_diamonds_in_realtime_in_unity_with/

Panorama Light-Field Imaging

http://www.youtube.com/watch?v=WAaVIVn8isc
http://www.reddit.com/r/oculus/comments/2wp5uv/panoramic_light_fields_could_be_used_to_make/
http://www.jku.at/cg/content/e60566/e155404
http://www.jku.at/cg/content/e152197/e155483/PLFI.pdf

Compression

http://www.youtube.com/watch?v=1kO2P8MPMfQ
http://web.media.mit.edu/~gordonw/CompressiveLightFieldPhotography/
https://graphics.stanford.edu/papers/light/
http://www.cs.tut.fi/ieee_spcas/Seminar%20photos/Prolight_TechBackgroundOverview.pdf
http://web.media.mit.edu/~gordonw/publications/ISHD_RealTimeCompressiveDisplays.pdf

Distortion

Barrel Distortion

Smart Rendering for Virtual Reality

http://blogs.intel.com/intellabs/2015/02/20/smart-rendering-virtual-reality/
http://www.reddit.com/r/oculus/comments/2wkki6/smart_rendering_for_virtual_reality/
  1. ^ http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/